Overview
The Live Entertainment Management graduate degree program is a comprehensive and intensive investigation of the essential knowledge and expertise required of professionals in live entertainment management today, that offers a diverse and abundant curriculum. Whether a seasoned professional or emerging leader in the field, we know the landscape for creating, presenting, managing, and assessing live events is quickly evolving in ways both exciting and challenging. So, throughout the curriculum, we explore the best practices of live entertainment management perfected over many decades by leading-edge arts innovators, and explore the innovative practices now transcending traditional arts and entertainment boundaries. Given the breadth of careers in the industry, students can tailor the program to their professional goals. Students emerge from the program with the essential skills, experiential learning experiences and confidence to make an immediate positive, lasting difference in the fast-paced arts and entertainment industries across the globe. For more information, please visit the Live Entertainment Management website.
Admission Requirements
All applicants to the Frost School must submit the following items:
· An online application
· Application fee
· Resume
· Three letters of recommendation
· Official transcripts from every post-secondary school attended
This graduate degree program also requires submission of certain supplemental materials, including:
· TOEFL/IELTS score, as applicable
For more detailed information, please visit our Graduate Admission website.
Curriculum Requirements
Code | Title | Credit Hours |
---|---|---|
Major Area | ||
MIN 643 | Marketing in the Music Industry | 3 |
MIN 726 | Global Live Entertainment | 3 |
MIN 736 | Financial Management in Live Entertainment | 3 |
MIN 738 | Legal Aspects of the Live Entertainment Industry | 3 |
Electives | ||
Select 15 credit hours of approved Graduate Course Electives | 15 | |
Final Project | ||
Choose from: | ||
MIN 804 | Live Entertainment Practicum | 3 |
or MIN 840 | Project in Live Entertainment | |
Exit Exam | ||
Total Credit Hours | 30 |
Sample Plan of Study
Year One | ||
---|---|---|
Fall | Credit Hours | |
MIN 726 | Global Live Entertainment | 3 |
MIN 736 | Financial Management in Live Entertainment | 3 |
MIN 738 | Legal Aspects of the Live Entertainment Industry | 3 |
Credit Hours | 9 | |
Spring | ||
MIN 643 | Marketing in the Music Industry | 3 |
Approved Graduate Course Elective(s) | 6 | |
Credit Hours | 9 | |
Year Two | ||
Fall | ||
Approved Graduate Course Elective(s) | 9 | |
Credit Hours | 9 | |
Spring | ||
MIN 804 or 840 | Live Entertainment Practicum or Project in Live Entertainment | 3 |
Exit Exam | ||
Credit Hours | 3 | |
Total Credit Hours | 30 |
* This is a suggested Plan of Study. Your actual course sequence may vary depending on your previous academic experience as well as current course offerings. Students should meet with their academic advisor each semester to determine the appropriate course selection.
Mission
The Live Entertainment Management masters degree program makes possible specialized, comprehensive and experiential learning in the multifaceted field of live entertainment presentations. Keen attention to leadership, project management, operations, personnel, finances and for-profit and non-profit arts business models serves as the foundation of the curricular learning, research and activity. With greater-Miami and arts connection to professional across the U.S. and beyond, students graduating from the University Miami and the Frost School of Music are fully prepared to enter the workforce as dynamic professionals poised to step in successfully to wide-varieties of arts settings around the world.
Goals
The program has three primary objectives:
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Each student is fully engaged in the entirety of Live Entertainment Management subject matter, with exposure to all of the professional-level issues of the field. To that end, courses are designed with syllabi that ensures a sequence of learning filled with each of the best-practice topics and tactics necessary for gaining professional level skills and wherewithal.
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Each student is engaged in research designed to capture far-reaching information formed from intense study and field experiences. Such research will result in (at least) two formal papers and presentations that exemplify exceptional effort and provide lasting value for the learner. Such research includes, but is not limited to creating and managing projects of various sizes, business models and implementation strategies, industry-related statistical analysis such as environmental scans, demographics and so forth, as well as the exploration of entertainment-based subjects that go to the heart of the Live Entertainment Management reason d’etre.
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Each student is introduced to professionals in the field—across the U.S. and beyond—such that they have developed a meaningful and useful network of mentors and contacts offering insights into live entertainment management issues, best practices and opportunities for further learning. The network of contacts is compelled into existence by way of course-work throughout the degree program that relies upon expert input as part of the assignments objectives, as well as professionals introduced by faculty.
Student Learning Outcomes
- Students will demonstrate the ability to create a graduate-level, high quality and extensively researched paper on a critical topic applicable to the course.
- Students demonstrate mastery of live presentations. Through research on an entertainment-based, course-specific topic, students organize information and share in a formal presentation as a means of exhibiting A) appropriate and effectual planning and format organizational skills, and B) proper and engaging communication competence.In so doing, students gain experience and capacities for successful live presentations frequently required in the professional field, such as funding requests, board reports. pre-concert discussions, educational lectures and more.
- Students demonstrate mastery of creating a comprehensive grant request.