Overview

The University of Miami Interactive Media Master of Fine Arts prepares students to innovate through understanding and experiencing the business, social, academic, and cultural contexts of emerging technologies.

The program prepares a new generation of innovators and leaders in the field of interaction design. Its mission is to explore the use of technology, design, human behavior, and their impact on communication. The multidisciplinary curriculum brings together students from different backgrounds to learn about game design, web design, mobile, data visualization, interaction design, and other emerging technologies. The program trains students to research, prototype, design, and build projects in business, social, academic, and cultural contexts.

Admission Requirements

The following is a list of the required conditions as well as the required documents/fees for your application for admission to the Master of Arts degree program in the School of Communication. 

  • A baccalaureate degree from an accredited institution
  • The School's official application
  • An $85.00 non-refundable application fee
  • Three letters of recommendation
  • 500-word typed statement of academic and professional goals
  • Official transcripts of all college work, both undergraduate and graduate. 
    • Note: In addition, international applicants must send an official copy of their diploma for all degrees earned, and all documentation that confers their degree, with English translation for all degrees earned. 
    • Note: All transcripts must be the original document, forwarded directly from the university: Xerox copies, true copies, notarized copies and other types of copies are not acceptable.
  • Official TOEFL or IELTS scores
    • Note: Only for international applicants.
  • Copy of current passport
    • Note: Only for international applicants. The name entered on the graduate application must exactly match your name as it appears on your passport.
  • Official Graduate Record Examination (GRE) scores or portfolio.
    • Note: Students must submit a portfolio. Hard-copy or USB portfolios may also be mailed to the address below. Please note that we do not return portfolios or USB sticks. Students may choose to submit their GRE score if they don’t have a portfolio. Submitting a GRE instead of a portfolio will not affect their chances of getting accepted. Students may also submit both their GRE and portfolio. Our institution code for the GRE is #5815 and the department code is #4599.

Contact the Office of Graduate Studies, call 305-284-5236 or email (socgrad@miami.edu), for information. 

Curriculum Requirements

Core Courses (Year One)
CIM 601Prototyping Techniques3
CIM 602Designing Innovation3
CIM 603Intro to Creative Coding3
Other Required Courses
CIM 615Interactive Media Business Essentials3
CIM 631Collaborative Innovation Laboratory3
CIM 701Capstone3
Specializations 415
Interaction Design Sequence
Human Computer Interaction
Human Centered Design
Front End Fundamentals
UX Research
Introduction to Infographics and Data Visualization
Game Design Sequence
Advanced Systems: Designing Playful Experiences
Building Virtual Worlds
2D Character Design
Advanced 3D Character Design
Game Development Studio
Interactive Storytelling
Human Computer Interaction
Building Virtual Worlds
Augmented Reality
Front End Fundamentals
360° Immersive Filmmaking and Storytelling
Information Design and Visualization
Introduction to Infographics and Data Visualization
Advanced Infographics and Data Visualization
Front End Fundamentals
Dynamic Data
UX Research
Infographics and Data Visualization Studio
Electives12
Students will be able to take 12 elective credits (four classes) of their choice under guidance of their advisor.
Total Credit Hours45

Sample Plan of Study

First Year
Fall
Required Courses:
CIM 601Prototyping Techniques3
CIM 602Designing Innovation3
CIM 603Intro to Creative Coding3
Specializations
Select one of the following:3
Interaction Design Sequence
Human Computer Interaction
Game Design Sequence
Advanced Systems: Designing Playful Experiences
Interactive Storytelling
Human Computer Interaction
Information Design and Visualization
Introduction to Infographics and Data Visualization
Spring
Required Courses:
CIM 615Interactive Media Business Essentials3
Specializations
Select up to 2 courses:3
Interaction Design Sequence
Human Centered Design
Front End Fundamentals
UX Research
Introduction to Infographics and Data Visualization
Game Design Sequence
Building Virtual Worlds
2D Character Design
Advanced 3D Character Design
Interactive Storytelling
Building Virtual Worlds
Augmented Reality
Front End Fundamentals
360° Immersive Filmmaking and Storytelling
Information Design and Visualization
Front End Fundamentals
UX Research
Advanced Infographics and Data Visualization
Electives
Select up to 2 courses:6
Second Year
Fall
Required Courses:
CIM 631Collaborative Innovation Laboratory3
Specializations
Select up to 3 Courses:6
Interaction Design Sequence
Introduction to Infographics and Data Visualization
Game Design Sequence
Game Development Studio
Interactive Storytelling
360° Immersive Filmmaking and Storytelling
Information Design and Visualization
Dynamic Data
Infographics and Data Visualization Studio
Advanced Infographics and Data Visualization
Electives
Select up to 2 courses:3
Spring
Required Courses:
CIM 701Capstone3
Specializations
Select up to 2 courses:3
Interaction Design Sequence
Human Centered Design
Front End Fundamentals
UX Research
Game Design Sequence
Building Virtual Worlds
2D Character Design
Advanced 3D Character Design
Interactive Storytelling
Building Virtual Worlds
Augmented Reality
Front End Fundamentals
360° Immersive Filmmaking and Storytelling
Information Design and Visualization
Front End Fundamentals
UX Research
Advanced Infographics and Data Visualization
Electives
Select up to 2 courses:3
Total Credit Hours45

Mission

The MFA in Interactive Media’s mission is to provide high quality graduate education for current and prospective professionals in the fields of interaction design, data visualization, and game design. Program activities are designed to explore the strategic role that interactive technologies play in communication and how they are shaping today’s business, culture, and society.

Goals

The program strives to achieve local, state, and national prominence through a contemporary hands-on curriculum, practical experience with outside organizations, and applied research designed to develop and enhance creative competence and design thinking skills.

Student Learning Outcomes

  • Students will demonstrate the ability to design a system, component, or process to meet desired needs within system constraints.
  • Students will be able to develop a product following a human-centered design that incorporates user research, innovation, design, and implementation.