Overview

The Department of Interactive Media offers a major in Interactive Media.

The Department of Interactive Media strives to foster active learning in the design and research of technologies that improve society and people's lives. Our hands-on curriculum allows students to explore the role that interactive technologies play in communication and how they shape our world.

The major offered by the Department of Interactive Media is designed to enable students to customize their education within a learning environment that is collaborative and conducive to the pursuit, exchange, and development of ideas and information. The curriculum also further provides students with the tools necessary to succeed in a range of careers defined by a rapidly changing technology and media landscape and equips them to best leverage interactivity, emerging technologies, and innovative developments in the field.

As a major in the CIM department, many opportunities await you, including access to the following facilities and equipment: the Emerging Media Lab used for fabrication, board games, physical computing, and digital screen-based games; the XR Studio is used for virtual reality, volumetric captures studio and augmented reality experimentation, the User Experience (UX) Lab supports interdisciplinary research on understanding how people use information systems. The New Experience Research & Design Lab (NERDLab) is a student-faculty cooperative driven by research, development, and an enthusiasm for social impact.

More Information on our facilities and labs can be viewed at https://interactive.miami.edu/spaces/

The Ribeiro Innovation Fund is an endowed fund support lectures and workshops that instill creative confidence in students. It enriches the academic curriculum promoting innovation in the field of interactive media by inviting industry leaders and innovators; thus tightening the link between the Interactive Media program and industry.

Curriculum Requirements for Interactive Media

Core Courses
CIM 101Internet, Media, and Society3
CIM 102Interaction Design I3
CIM 103Web Lab3
CIM 203Intro to Creative Coding3
CIM 383Physical Computing3
CIM 453Dynamic Data3
or CIM 202 Interaction Design II
COM 250Freedom of Expression and Communication Ethics3
Advanced Writing and Communication Skills Requirement
CCA 126Introduction to Screenwriting3
or JMM 108 Writing for the Digital Age
or ENG 233 Advanced Writing for STEM
COS 211Public Speaking3
or COS 333 Business Communication
Electives
Select 9-10 credits from list 9-10
Introduction to Game Studies
Interaction Design II
Introduction to Game Design
Special Topics in Interactive Media
Human Computer Interaction
Mobile Application Development
Internet and Media Activism
Human Centered Design
Building Virtual Worlds
Augmented Reality
Front End Fundamentals
Designing Games for Impact
Dynamic Data
360° Immersive Filmmaking and Storytelling
Video Game Spectatorship and Esports
Internship in Interactive Media
2D Character Design
Special Topics in Interactive Media
Projects and Directed Research
Designing Playful Experiences (Designing Playful Experiences)
Technology Trends
Interactive Media Business Essentials
Design with Al
Practicum in Interactive Media
Game Development Studio
JMM 304
Introduction to Infographics and Data Visualization
Advanced Infographics and Data Visualization
Applied Data Analytics for Journalism and Media Management
3D Design and Graphics
Multimedia II/ Animation
Multimedia III
Cybersecurity: An Introduction to Security in Cyberspace
Computer Programming I
Additional electives and special topics courses may be substituted with approval of departmental adviser or department chair.
Portfolio Requirement 3
Interactive Media Studio
Additional Requirements
ENG 105 & ENG 1066
Arts & Humanities Cognate9
People & Society Cognate9
Minor, Second Major and Electives57
Total Credit Hours120-121

Upper Level Elective Requirement

36 credits at the 300 level or higher are required for graduation. These credits may be earned from your major, minor and/or second major, and electives. 

Suggested Plan of Study for Interactive Media

Plan of Study Grid
Freshman Year
FallCredit Hours
CIM 101 Internet, Media, and Society 3
CIM 102 Interaction Design I 3
ENG 105 English Composition I 3
MTH 113, JMM 285,
Finite Mathematics
or Applied Statistics for Journalism and Media Management
or Statistical Reasoning for Strategic Communication
3
Arts & Humanities Cognate 3
 Credit Hours15
Spring
CIM 103 Web Lab 3
CIM 203 Intro to Creative Coding 3
ENG 106 English Composition II 3
Arts & Humanities Cognate 3
People & Society Cognate 3
 Credit Hours15
Sophomore Year
Fall
CIM 453 Dynamic Data 3
COM 250 Freedom of Expression and Communication Ethics 3
Arts & Humanities Cognate 3
People & Society Cognate 3
Minor, Second Major or Elective 3
 Credit Hours15
Spring
CCA 126, JMM 108,
Introduction to Screenwriting
or Writing for the Digital Age
or Advanced Writing for STEM
3
CIM 383 Physical Computing 3
People & Society Cognate 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
 Credit Hours15
Junior Year
Fall
Select 3 credits in Interactive Media Electives from UM Bulletin 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
 Credit Hours15
Spring
Select 3 credits in Interactive Media Electives from UM Bulletin 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
 Credit Hours15
Senior Year
Fall
Select 3 credits in Interactive Media Electives from UM Bulletin 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
 Credit Hours15
Spring
CIM 511 Interactive Media Studio 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
Minor, Second Major or Elective 3
 Credit Hours15
 Total Credit Hours120

Mission

The Interactive Media major addresses the growing need for communicators who fluidly combine design, technology, visual arts and research to help stimulate comprehension and integration of technology into every aspect of daily life. This program will produce graduates who, in addition to being innovative and interdisciplinary, are responsive to cross-sector dynamics and therefore are industry ready.

Goals

The major in Interactive Media will provide students with expertise in designing and analyzing products and systems, incorporating rich interaction through the use of computational power.

Student Learning Outcomes

This program is designed to enhance our students’ abilities to:

  • Conceptualize communication models based on possibilities offered by emerging technologies.
  • Evaluate user experiences by conducting usability testing.
  • Understand business models and the metrics driving online business models. 
  • Research, analyze, prototype and design concepts from concept to launch.
  • Realize business goals with elegant and intuitive interactive designs.
  • Conceive, research, synthesize, and implement creative solutions to complex problems posed by emerging technologies.
  • Master dynamic communication techniques that give control to the user rather than the computer.
  • Embrace, integrate and adapt quickly to a variety of disciplines in technology, art, design, science, education, healthcare and business.
  • Learn to work in teams and manage projects.