Overview

The Bachelor of Science in Communication in Immersive Media is a joint program between the departments of Interactive Media, Computer Science, and Computer Engineering. It prepares students for careers in research, content creation, and applications of immersive media technologies, such as virtual reality (VR), augmented reality (AR), spatial computing, and mixed reality (MR). 

Students in the Immersive Media major will learn about the history, ethics, and practical applications of immersive technologies. They will also gain hands-on experience with industry-standard design processes and aesthetic methodologies, as well as cutting-edge technologies.

Curriculum Requirements for Immersive Media

Core Courses
CIM 101Internet, Media, and Society3
or CIM 106 Introduction to Spatial Computing (AR/VR/MR)
CIM 102Interaction Design3
CIM 458Immersive Storytelling3
COM 250Freedom of Expression and Communication Ethics3
or PHI 115 Social and Ethical Issues in Computing
Advanced Writing and Communication Skills Requirement
Writing Skills Course:
WRS 335Writing for Interactive Media3
Select one of the following presentation skills courses:3
Public Speaking
Business Communication
Digital Skills Course:
CIM 203Intro to Creative Coding3
Track Requirement
Choose one of the following:12
Designer Track
Human-Centered Design
Building Virtual Worlds
Augmented Reality
Advanced 3D Character Design and Motion Capture
Developer Track
Python Programming for Everyone
Introduction to Programming
Computer Programming I
Data Structures
Computer Programming II
Algorithms
Introduction to Game Programming
Building Virtual Worlds
Augmented Reality
Other Required Courses
Select four electives of the following:12
Introduction to Game Studies
User Experience Design
Introduction to Game Design
Physical Computing
Human-Computer Interaction
Mobile Application Development
Human-Centered Design
Building Virtual Worlds
Augmented Reality
Designing Games for Impact
Dynamic Data
Interactive Media Internship
Projects and Directed Research
Media Entrepreneurship
Introduction to Game Programming
Android Programming
Introduction to Computer Graphics
Introduction to Artificial Intelligence
Introduction to Mobile Computing
Introduction to Innovation: Learning About Innovation by Innovating
Algorithms
Immersive Experience and Virtual Reality
Practicum Requirement
Take one credit sequentially for three semesters
CIM 459Immersive Media Studio (NEW COURSE: Immersive Media Studio)3
General Education Requirements
Written Communication Skills:
WRS 105First-Year Writing I3
WRS 106First-Year Writing II3
or WRS 107 First-Year Writing II: STEM
Quantitative Skills:3
Finite Mathematics (for the Designer Track)
Precalculus Mathematics II (for the Developer Track)
Areas of Knowledge:
Arts & Humanities Cognate9
People & Society Cognate9
STEM Cognate (9 credits) (fulfilled through the major)
Additional Requirements
Minor, Second Major and Electives45
Total Credit Hours120
*

School of Communication students are required to complete a minimum of a minor (inside or outside of the school) in addition to their Communication major to graduate. For an optional 2nd major, please see your advisor. 

*

School of Communication students must complete 6 credits of Written Communication Skills unless exempt based on SAT/ACT score or AP/IB exam, 3-6 credits of Mathematics, http://www.miami.edu/cognates/ and the Advanced Writing and Communication Skills Proficiency requirement.

Upper Level Elective Requirement

36 credits at the 300 level or higher are required for graduation. These credits may be earned from your major, minor and/or second major, and electives.

Suggested Plan of Study for Immersive Media

Plan of Study Grid
Freshman Year
FallCredit Hours
CIM 101 or 106 Internet, Media, and Society
or Introduction to Spatial Computing (AR/VR/MR)
3
CIM 203 Intro to Creative Coding 3
WRS 105 First-Year Writing I 3
MTH 108 or 113 Precalculus Mathematics II
or Finite Mathematics
3
Minor or Second Major or Elective 3
 Credit Hours15
Spring
CIM 458 Immersive Storytelling 3
Select 3 credits in either Designer Track or Developer Track 3
WRS 106 or 107 First-Year Writing II
or First-Year Writing II: STEM
3
Arts and Humanities Cognate 3
People and Society Cognate 3
 Credit Hours15
Sophomore Year
Fall
CIM 102 Interaction Design 3
Select 3 credits in either Designer Track or Developer Track 3
Arts and Humanities Cognate 3
People and Society Cognate 3
Minor or Second Major or Elective 3
 Credit Hours15
Spring
CIM 459 Immersive Media Studio 1
COM 250 or PHI 115 Freedom of Expression and Communication Ethics
or Social and Ethical Issues in Computing
3
Arts and Humanities Cognate 3
People and Society Cognate 3
Minor or Second Major or Elective 3
Minor or Second Major or Elective 2
 Credit Hours15
Junior Year
Fall
CIM 459 Immersive Media Studio 1
Select 3 credits in either Designer Track or Developer Track 3
Minor or Second Major or Elective 3
Minor or Second Major or Elective 3
Minor or Second Major or Elective 3
Minor or Second Major or Elective 2
 Credit Hours15
Spring
CIM 459 Immersive Media Studio 1
Select 3 credits in Immersive Media electives Bulletin course list 3
Minor or Second Major or Elective 3
Minor or Second Major or Elective 3
Minor or Second Major or Elective 3
Minor or Second Major or Elective 2
 Credit Hours15
Senior Year
Fall
COS 211 or 333 Public Speaking
or Business Communication
3
Select 3 credits in Immersive Media electives Bulletin course list 3
Select 3 credits in Immersive Media electives Bulletin course list 3
WRS 335 Writing for Interactive Media 3
Minor or Second Major or Elective 3
 Credit Hours15
Spring
Select 3 credits in either Designer Track or Developer Track 3
Select 3 credits in Immersive Media electives Bulletin course list 3
Minor or Second Major or Elective 3
Minor or Second Major or Elective 3
Minor or Second Major or Elective 3
 Credit Hours15
 Total Credit Hours120

Mission

We aim to prepare graduates who are empowered with the knowledge, skills, and attitudes to be stewards of the new and emerging field of immersive computing. We will cultivate students who design, build, and deploy these technologies responsibly from the start. We want our students to be at the forefront of this revolution and in a position to accelerate the adoption of immersive tools like virtual reality and augmented reality in a responsible and ethical manner.

Goals

To promote:

  • Knowledge and understanding of immersive media technologies and the impact they will have on society. 
  • Consideration of best practices in designing and developing tools and experiences for immersive media.
  • Knowledge of how to leverage immersive media to communicate, educate, and share experiences.

Student Learning Outcomes

  • Students will be able to understand the impact virtual reality and artificial intelligence could have on business, society, and people.
  • Students will be able to explore how virtual space alters the dimension of the human experience.
  • Students will be able to shape how communities will organize in virtual spaces; and how virtual reality will open new spaces for communities.
  • Students will be able to design, build, and deploy immersive content and technologies responsibly.